Platforms: | PC, Mac, PlayStation 1/2/3, PSP |
Publisher: | Electronic Arts |
Developer: | Bullfrog Productions |
Genres: | Strategy / Business Simulator |
Release Date: | 1999 |
Game Modes: | Singleplayer / Multiplayer |
There was much to like in Bullfrog’s old but gold Theme Park (1994), but ultimately, it just didn’t have enough variety to hold one’s interest over the long haul. Amazingly, with Sim Theme Park, the complaint remains the same. On the surface, you wouldn’t think that would be the case. There are four very distinct themes to explore – Lost Kingdom, Halloween World, Wonder Land, and Space Zone – each having its own set of rides, attractions, and concessions. The 3D graphics are fairly simple, but quite attractive in a cartoonish way, and the sound effects make you feel like you’re at a real amusement park.
Since the park builder works on a simpler isometric grid system it's a much easier game to learn and get into and this simpler system makes it easier to build things. Although the final level of detail is lower than other modern theme park builder games, you can build out more things faster than you can in the other games.
There are two ways to play the game: Instant Action and Full Simulation. In the first mode you don’t have to worry about things like finances, but you’re also limited to the number of items you get to place in the park. In Full Sim mode, your tasks include researching rides and ride upgrades, setting the ticket price (for the whole park only – rides are free to paying customers) and concession prices, and managing a staff of janitors, mechanics, security people, researchers, and entertainers.
Your staff needs direction in order to function with anything resembling efficiency. This means that every time you add to your park, you must hire new staff and set their patrols to cover the new area. Don’t even think about letting these palookas operate autonomously. In my first game, I didn’t set any patrol areas for my workers, and within minutes the park was filled with garbage, fouled bathrooms, and rampant criminal activity. Having to perform this ritual each time you expand the park makes the gameplay very formulaic and tedious.
What brings Sim Theme Park down to the realm of an above average game, instead of the classic it could have been, is the repetitiveness of it all. Play through any one of the themes and you’ll have experienced all of the gameplay that Sim Theme Park has to offer. Most of the rides that appear in each theme park are literally just variations based on the theme. The coasters and water rides may look different, but they are all constructed in exactly the same way and all have the same performance characteristics.
It’s pretty disappointing, because there is such a strong base to build on. The design interface for the coasters is ingenious, allowing you to easily add track sections, loops, twists, and banks with a click and a pull of the mouse. Perhaps the biggest innovation is that you can enter a first-person view to walk around the park and ride the rides. It’s great fun, but does tend to lose its “wow” factor after a short while.
System Requirements: Pentium II 230 MHz, 32 MB RAM, Win95
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Original Platforms: DOS, Amiga
Theme Park is a strategy game about running your amusement park developed by Bullfrog Productions and published by Electronic Arts in 1994 for Mac, 3DO, Amiga, and DOS.
Year | 1994 |
Genre | Simulation |
Rating | 85/100 based on 8 editorial reviews. Add your vote |
Publisher | Electronic Arts |
Developer | Bullfrog Productions |
OS supported | Win7 64bit, Win8.1, Windows 10, MacOS 10.6+ |
Updated | 6 February 2020 |
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Game Review
Theme Park is a strategy game about running your amusement park developed by Bullfrog Productions and published by Electronic Arts in 1994 for Mac, 3DO, Amiga, and DOS. It was ported to several other platforms over the years, including the one I initially played it on, Sega Genesis.
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Theme Park puts you at the helm of your entertainment park. Your goal is to build rides and other facilities and keep your guests happy and profits high. Starting out, you need to pick your rides. They include the classics like haunted houses and water rides. Places to eat and purchase souvenirs are required to help you generate profit. You must also keep nice looking park grounds by installing water features and greenery. Employees are also essential to the smooth running of your facility, but you need to pay them fairly if you want them to work. Entrance fees to your park can’t get too high, or you’ll lose business. Rides will need to be serviced to keep them in working condition. Theme Park offers different modes that control the difficulty of the game and how many other things you need to worry about like research and stocks. Once your park is successful enough, you can sell it to the highest bidder and use that money to build new parks in other areas of the world. It’s like taking over the world, but with amusement parks.
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I enjoyed this game a lot growing up. It was one of my first strategy games, and it’s still a fun way to pass the time. You can try this awards winning strategy game for yourself and let us know what you think.
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Review by: Tasha
Published: 12 August 2018, 7:00 pm